Last week we did a fairly in-depth PREVIEW of Tomorrow Dies Today, so I won’t go into as much detail on the gameplay as I often do. But in short, this is a strategic board game with 3 game modes: Syndicate (Solo/Cooperative), Mayhem (Team vs Team), and Cutthroat (Competitive/Co-Op Hybrid). It has a number of different mechanics, making it a unique and VERY fun experience to play.
What you get in the box will be a crap ton of tokens and cards, 45 decently sized hex tiles, 60 wooden Henchmen meeples, and 9 gorgeous metal miniatures of the main characters. I’ve seen the prototype sculpts in person, and there are a couple of villainous villains trying to sneak their way into Canada via USPS as I write this. Our Paint Slinger, Jaymz, will start working on them as soon as they arrive, which will hopefully, well before the campaign ends. (grumblegrumblesnailmailbsdelaysgrumble)
The game is “complete on funding”, which means there are no stretch goals, and therefore no delays waiting to add additional stretch goals. Honestly though, this game doesn’t really need stretch goals. There’s already a ton of options for replayability and the components are already super high quality. The only things I can think of that might have been nice would be screenprinting the Henchmen meeple so they are less generic, and maybe an upgrade to the CIA/Interpol Agent pawns. Those would be stretch goals in the truest sense, in that they are entirely cosmetic additions that nobody would ever miss. (Except me, because that’s all in my little head.) They do leave the option open for themselves for stretch goals in the pledge levels, but the game is already what the game should be.
When we discuss pledge levels in our CrowdFUNding Spotlights, we normally skip the obligatory $1 or more level because it has no rewards beyond access to the pledge manager later on. Mooney Bin Entertainment has gone slightly above the norm, and will be opening up art downloads for this level as well as the higher level. Level, singular. No stretch goals or add-ons also means they don’t particularly need a bunch of non-retailer options. So, $65 (USD) gets you the game and any stretch goals if they decide to add some later on. Shipping to Canada is surprisingly low for a game of this size, but shipping overseas is unfortunately pretty high.
This really is a great game, and I love that they’ve gone all-in upfront, rather than offering a watered-down version with stretch goals; the way many crowdfunded games do.