Welcome back to Superfight Saturday. Each month we will look at a different expansion for Skybound Games’ runaway hit party game, Superfight. If you have never played Superfight before, a good place to start would be my review of the Core Game. This month, we will be taking a look at The Hero Machine Deck.
If you are reading these words, I assume you have either played Superfight before or have, at the very least, read my review of the Core Game that I mentioned above. Running with that assumption, you already know the process for creating your fighter in a given round of play. The Hero Machine brings two new ways for you to create your Superfight champion
Picture this: you’ve got your hand of cards. You’re about to do battle with Neil Patrick Harris, Riding a Velociraptor, Armed with a Working Freeze Ray (I just made that up without cards). You’ve got a great quip about that being “so Johnny Snow” but your cards are crap. There’s only one thing you can do… TO THE HERO MACHINE! You draw a random card from each of the three Hero Machine decks, and do battle with your Flying Sandwich Squad! That may not be much better than the cards in your hand, but those are the cards I actually pulled just now.
Basically, the premise is this. The Hero Machine has three piles of cards labeled 1, 2, and (shockingly enough) 3. At the start of the game each player gets a single To The Hero Machine card, that can be used to build a random fighter. When a player cashes it in they draw the top card of each deck and that’s what they get for better or worse.
The second option works the same way, but instead of every player having a To The Hero Machine card, they get shuffled in with the main Character card deck. I actually prefer using this version of The Hero Machine. When you play the first version, you know who has or hasn’t used the Hero Machine. The second method adds an extra layer of fun mystery into the mix.
I can’t claim that The Hero Machine is the strongest Superfight expansion that has been released. Neither version really adds anything to the game, unless you choose to use it. But at the same time, it doesn’t take anything away if you decide not to use it. If your opponent wants to play a card that impacts your fighter’s Attribute cards this totally drops a monkey wrench into their plans. But I’m a bit evil and love that sort of thing. At the end of the day, this is an expansion that’s definitely worth picking up. You may not play it every time, but it can shake things up when you do.