One Page Dungeon

It’s a busy time of year, so today’s article is going to be short and sweet. Speaking of short and sweet (see that expert segue?) this year’s One Page Dungeon contest came to a close a few weeks ago, with a record number of entries. For those not familiar with the event’s history, the One Page Dungeon contest is a challenge to encounter designers to create an entire dungeon that will fit on a single page of 8.5×11 (or A4 if you’re in the UK) paper, including maps and any information the GM will need. They’re an excellent way to test your encounter writing chops, and I look forward to seeing the entries every year.

One Page Dungeons are also an excellent resource for the busy GM. As the name attests, everything you need to run the dungeon is on one page, making them the perfect grab-and-roll encounters. And even though most are slanted toward fantasy, they are generally system agnostic, so they’ll fit whatever game you’re running at the time. Even if you are running a non-fantasy game, they can be quickly modded as an archeological site (say, for Trail of Cthulhu) or a specific site in the ruins of an alien civilization (for Star Trek Adventures, let’s say). One page means not as much you need to tweak, and you just tack on whatever mechanics will fit your system.

The entire 2018 list is up on their website now, and some entries already have links to the submitted product. Judging is happening now, with winners due to be announced soon. Once judging is complete all the entries will be compiled into a single document and released as a Pay What You Can resource over at DriveThru RPG. You can find previous compilations by searching One Page Dungeon. Which I highly recommend, as it is an invaluable resource for GMs, and a constant source of inspiration for my games.