Welcome to the final edition of Superfight Saturday for 2017. Each month we will look at a different expansion for Skybound Games’ runaway hit party game, Superfight. If you have never played Superfight before, a good place to start would be my review of the Core Game. This month, in celebration of the holiday season, we will be taking a look at the Dungeon Mode Deck.
Most of the Superfight expansion decks either add an element to the game, like the Blue (Location) and Purple (Scenario) Decks or simply add a bunch of cards of the specific theme. Dungeon Mode is something different. It completely changes how the entire game is played.
When you play in Dungeon Mode, one player starts as the judge. Every other player creates a fighter as normal, but they won’t be battling each other, they are a group of adventurers exploring a dungeon.
Once the fighters are set, the Judge flips the top card of the Dungeon Deck and the fun starts. Players all get the opportunity to argue how and why their fighter would survive an encounter in that particular room. The Judge then decides which fighter dies, that player becomes another judge in the next round, and the remaining fighters continue on into the next room. Flip the next card, and repeat until there is only fighter surviving. That player gets one point, and becomes the first judge in the next round.
The big appeal for this expansion is the playing format. If you already have a Blue or Purple deck you can sort of fake playing in Dungeon Mode using those. Some of the Dungeon Mode cards are scenarios, like “an invisible warrior attacks anyone without supernatural powers” while others are locations like “The hunting grounds of a hungry _________” or extra deadly “DMV”. But unlike the Locations and Scenarios in the previous expansions, these are all specifically designed to directly challenge the fighters, not just monkey with a fight between them.
The Dungeon Mode deck is likely my favourite expansion to date. Not only is it fun on its own, you can play it with most of the other expansions at the same time, without the game getting overwhelmed by extras. In fact, I did exactly that when I played both the Horror Deck and Naughty & Nice Deck, and likely will keep doing it.